![]() ![]() The setting, concepts and stories it tells are original and interesting, as are the random objects you discover, the 'Numenera' of the title, many of which serve no purpose but are fun to read about. Actual Rating: 8.5/10ģ1h PlayedSome quality writing in this mildly thought-provoking RPG, and there's a lot of it! Surprisingly addictive for such a text-heavy game, and I did my best to strike a non-violent path through its meandering narratives, locations and communities. If you aren't afraid of a lot of reading and weirdness, it's definitely a game to check out. So not a perfect game by any stretch, but the writing and ideas on display in Tides of Numenera are really unique, and do the Numenera setting justice. It's not usually a big deal, but I had text popups stick on screen for a while after they were supposed to like 20+ times throughout my playthrough, and load times on PS4 are also pretty slow. The mystery is great, but sometimes it just goes too hard. Secondly, the jargon and weirdness is extremely dense, even hard to follow for someone such as myself who has read the Numenera tabletop RPG corebooks and understands many references. Firstly, the combat (when it happens) is serviceable, but nothing particularly special. ![]() For someone who's interested in a very dialogue and exploration heavy RPG with minimal combat, it's a great time. Characters and settings are interesting and unexpected, and there's a reasonable degree of player agency involved as well. The Numenera setting is used and added to extremely well (although it gets a bit overwhelming at times), and there's a massive amount of well written dialogue and lore to discover. Tides of Numenera is more of a book than a game, but it's a really good book. ![]()
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